Re: Skill Point Question
Posted: Wed Oct 25, 2017 5:51 am
I'd use this as a reference for the UMD question:
http://nwn.wikia.com/wiki/Use_magic_device
The thing to keep in mind is that except for that first class emulation point, the next level of success comes in multiples of 5. So taking an off multiple of points in UMD doesn't really help you, unless you can boost your charisma in some fashion to likewise boost your UMD (spells, potions, items) to the next multiple of 5. I don't recall seeing any items in Nordock that boost the UMD skill directly (only indirectly through charisma).
If you are looking to make a master of all these skills, technically, you can't get more than 43 base in any of them (level + 3, if not a cross class skill), along with skill focus (+3) and epic skill focus (+10), so you'd be looking at a max of 56 in these skills, then with any adjustment you get from ability bonuses and item bonuses in game that apply to the particular skill. There's also a max of +50 to skills (form items, spells, and effects) but I don't know if it applies to the skill focus feats - it might. There are a few items that boost open lock and disarm trap skills, but it might be better to wear bracers of dexterity +5 vs gloves of the rogue for example.
Anyway, if you did max them all out, you would be quite able to handle the vast majority of things in Nordock. Whether you'd need to max them all out is unlikely.
Opening a lock or disarming a trap can be affected by whether or not you are in combat - they get a +20 to the DC check roll if you aren't in combat, or if you have the Skill Mastery feat (rogue only, and would need at least 10 levels of rogue to get it - it's a rogue bonus feat so can only be taken by a rogue on a rogue bonus feat level, the first being 10). On Nordock, there is a special tool for opening locks and disarming traps... you'd need to use this tool on the vast majority of things, though there are a few low level traps that you can use the standard NWN radial menu to disarm. Locks and traps over a 35 DC can only be opened by a character with rogue levels I believe - one rogue level would do, though you'd want to have a decent amount of skill points to get to the DC level (including the +20 if not in combat, or with Skill Mastery).
Just some basic thoughts on the overall question, I don't have a hard number to give you to tell you when you've gotten enough skills in any to always be successful.
http://nwn.wikia.com/wiki/Use_magic_device
The thing to keep in mind is that except for that first class emulation point, the next level of success comes in multiples of 5. So taking an off multiple of points in UMD doesn't really help you, unless you can boost your charisma in some fashion to likewise boost your UMD (spells, potions, items) to the next multiple of 5. I don't recall seeing any items in Nordock that boost the UMD skill directly (only indirectly through charisma).
If you are looking to make a master of all these skills, technically, you can't get more than 43 base in any of them (level + 3, if not a cross class skill), along with skill focus (+3) and epic skill focus (+10), so you'd be looking at a max of 56 in these skills, then with any adjustment you get from ability bonuses and item bonuses in game that apply to the particular skill. There's also a max of +50 to skills (form items, spells, and effects) but I don't know if it applies to the skill focus feats - it might. There are a few items that boost open lock and disarm trap skills, but it might be better to wear bracers of dexterity +5 vs gloves of the rogue for example.
Anyway, if you did max them all out, you would be quite able to handle the vast majority of things in Nordock. Whether you'd need to max them all out is unlikely.
Opening a lock or disarming a trap can be affected by whether or not you are in combat - they get a +20 to the DC check roll if you aren't in combat, or if you have the Skill Mastery feat (rogue only, and would need at least 10 levels of rogue to get it - it's a rogue bonus feat so can only be taken by a rogue on a rogue bonus feat level, the first being 10). On Nordock, there is a special tool for opening locks and disarming traps... you'd need to use this tool on the vast majority of things, though there are a few low level traps that you can use the standard NWN radial menu to disarm. Locks and traps over a 35 DC can only be opened by a character with rogue levels I believe - one rogue level would do, though you'd want to have a decent amount of skill points to get to the DC level (including the +20 if not in combat, or with Skill Mastery).
Just some basic thoughts on the overall question, I don't have a hard number to give you to tell you when you've gotten enough skills in any to always be successful.