Earth nature field

Subraces

General Discussion about anything even loosely related to Nordock
Paul_Kettlebones
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Subraces

Post by Paul_Kettlebones »

Are there any listings for what stats change when playing various subraces? I can't recall what modifications occur when playing a subrace.
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Lliira
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Re: Subraces

Post by Lliira »

Good question! Hopefully Phoenix or Val can answer. They are the HCR subrace stats, but I cannot find the details using Google. Svirfs get -4 Charisma, drow get +2 int, these are all I remember.
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Paul_Kettlebones
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Re: Subraces

Post by Paul_Kettlebones »

Yea, the Cha part was the only one I could remember. Other stats change too but I can't seem to recall which and by how much. I will keep checking in for a response. Thanks! :)
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Beard
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Re: Subraces

Post by Beard »

I'll do a more comprehensive list later, but here's some that have ability adjustments, the full list of subraces I'll get to you later.

//////////////////////////////////////////////////////////////////////////////////////////////////////////////

Gold Dwarf:
+2 Con, -2 Dex
-1 Attack vs Orcs
-1 Attack vs Goblinoids
+1 Attack vs Aberrations

//////////////////////////////////////////////////////////////////////////////////////////////////////////////

Gray Dwarf:
+2 Con, -4 Cha
Immunity: Paralysis
Immunity: Poison

+4 Move Silently
+1 Listen
+1 Spot

Spell Like Ability: Invisibility 1/day

//////////////////////////////////////////////////////////////////////////////////////////////////////////////

Drow/Dark Orc/Dark Elf/Orc-Drow

+2 Dex, -2 Con, +2 Int, +2 Cha
+2 Will save vs spells + mind affecting

Ultravision

Spell Resistance (11 + Level)

Spell Like Ability: Darkness 1/day

//////////////////////////////////////////////////////////////////////////////////////////////////////////////

Sun Elf/Gold Elf/Ar-Tel'Quessir/Ar-Tel

+2 Int, -2 Con

//////////////////////////////////////////////////////////////////////////////////////////////////////////////

Wild Elf/Savage Elf/Sy-Tel'Quessir/Sy-Tel

+2 Dex, -2Int

//////////////////////////////////////////////////////////////////////////////////////////////////////////////

Wood Elf/Green Elf/Forest Elf

+2 Str, +2 Dex, -2 Con, -2 Int, -2 Cha

//////////////////////////////////////////////////////////////////////////////////////////////////////////////

Deep Gnome/Svirfneblin

-2 Str, +2 Dex, +2 Wis, -4 Cha

-4 AC vs Giants
+4 AC
+2 to all saving throws
+2 hide
Spell Resistance: 11+level
Stonecunning
Spell Like Ability: Blindness/Deafness

//////////////////////////////////////////////////////////////////////////////////////////////////////////////

Ghostwise Halfling/Strongheart

no halfing racial +1 bonus on all saving throws

//////////////////////////////////////////////////////////////////////////////////////////////////////////////

Half-Drow:

Ultravision

//////////////////////////////////////////////////////////////////////////////////////////////////////////////

Lastly, a super secret subrace with awesome stat boosts that I can't tell you about. *Grin*
berylgreen
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Re: Subraces

Post by berylgreen »

Secret? :shock:
castleraven
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Re: Subraces

Post by castleraven »

The secret subrace is DM, right?
Valikar
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Re: Subraces

Post by Valikar »

Its vampires.
Beard
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Re: Subraces

Post by Beard »

Don't listen to Valikar, he's lying.
Otherworldly
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Re: Subraces

Post by Otherworldly »

First thing I do after reading this is roll a vampire-no success xD
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Valikar
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Re: Subraces

Post by Valikar »

Try cullen as your subrace
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